<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jason Winokur (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Feature art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<FeatureArtInfos>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_ICE</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_HALF_TILING</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Ice.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,4,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice01_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice01_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice01_03.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice02_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice02_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice02_03.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice03_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice03_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice03_03.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice04_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice04_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice04_03.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice05_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice05_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice05_03.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice06_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice06_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice06_03.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice07_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice07_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice07_03.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice08_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice08_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice08_03.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice09_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice09_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice09_03.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice10_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice10_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice10_03.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice11_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice11_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice11_03.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice12_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice12_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice12_03.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice13_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice13_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice13_03.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice14_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice14_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice14_03.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_03.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_04.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_05.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_06.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_07.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/IcePack/Ice15_08.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Ice.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_JUNGLE</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_TREES</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle01_01.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle02_01.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle03_01.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle04_01.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle05_01.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle06_01.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle07_01.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle08_01.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle09_01.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle10_01.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle11_01.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle12_01.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle13_01.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle14_01.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Jungle/Jungle15_01.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Jungle.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_OASIS</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Oasis.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,6,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Oasis/Oasis.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Oasis.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FLOOD_PLAINS</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>1</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,2,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Floodplain/FloodPlain_baseALL.dds</ModelFile>
						<Connections/>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FOREST</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_TREES</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Forest.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy01_01.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy02_01.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy03_01.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy04_01.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy05_01.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy06_01.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy07_01.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy08_01.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy09_01.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy10_01.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy11_01.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy12_01.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy13_01.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy14_01.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy15_01.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
			</FeatureVariety>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen01_01.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen02_01.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen03_01.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen04_01.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen05_01.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen06_01.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen07_01.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen08_01.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen09_01.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen10_01.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen11_01.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen12_01.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen13_01.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen14_01.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen15_01.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestEvergreen.dds</VarietyButton>
			</FeatureVariety>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy01_01.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy02_01.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy03_01.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy04_01.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy05_01.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy06_01.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy07_01.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy08_01.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy09_01.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy10_01.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy11_01.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy12_01.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy13_01.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy14_01.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/TreeSnowy/Snowy15_01.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestSnowyEvergreen.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FOREST_ANCIENT</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_TREES</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/ForestEvergreen.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc01_01.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc02_01.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc03_01.nif</ModelFile>
						<Connections>NE NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc04_01.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc05_01.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc06_01.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc07_01.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc08_01.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc09_01.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc10_01.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc11_01.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc12_01.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc13_01.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc14_01.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc15_01.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestEvergreen.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FOREST_BURNT</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/WorldBuilder/BurntForest.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Structures/Improvements/Burnt Forest/burnttrees.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FOREST_NEW</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Forest.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/New Forest/new forest.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FALLOUT</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Fallout.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,1,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Effects/cities_irradiated/fx_cities_iradiated.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Fallout.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FLAMES</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>30.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Flames.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Flames/tribalvillage.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Flames.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_OBSIDIAN_PLAINS</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>0.6</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/ObsidianPlains.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Obsidian Plains/floodplain.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ObsidianPlains.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_VOLCANO</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>12.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Volcano.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Volcano/dormant_volcano.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Volcano.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_SCRUB</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Scrub.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Scrub/Scrub15_01.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Scrub.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_BLIZZARD</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>0.3</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Blizzard/Stormcloud_sound.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_TORMENTED_SOULS</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>40.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Tormented Souls.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Structures/Buildings/Demonic Citizens/Anubis_Room.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Tormented Souls.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_NORTH_CLOSED</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_North_Closed.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_NORTH_OPEN</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_North_Open.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_WEST_CLOSED</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_West_Closed.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_WEST_OPEN</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_West_Open.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_WALLS</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_HALF_TILING</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Walls.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice01_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice01_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice01_03.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice02_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice02_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice02_03.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice03_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice03_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice03_03.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice04_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice04_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice04_03.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice05_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice05_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice05_03.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
<!-- 	removed for bad meshing	<ModelFile>Art/Terrain/Features/Walls/Ice06_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice06_02.nif</ModelFile> -->
						<ModelFile>Art/Terrain/Features/Walls/Ice06_03.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice07_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice07_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice07_03.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice08_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice08_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice08_03.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice09_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice09_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice09_03.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice10_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice10_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice10_03.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice11_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice11_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice11_03.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice12_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice12_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice12_03.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice13_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice13_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice13_03.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice14_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice14_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice14_03.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_03.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_04.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_05.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_06.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_07.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_08.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Walls.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
	</FeatureArtInfos>
</Civ4ArtDefines>
